File layout for QSS Complete individual player special team stats - yyWKnnCS.txt

                         column
Field contents          location
--------------          --------
Full Name                 1- 25
ID #                     27- 31
Team                     33- 35
Team ID #                37- 40
Position                 42- 43
Injury Status                45
Started                      47 (1=yes, 0=no)
Played                       49 (1=yes, 0=no)
Taxi Squad (Inactive)        51 (1=yes, 0=no)
Punt Returns             53- 54
Punt Return Yds          56- 58
Punt Return Fair Catch   60- 61
Punt Return TDs          63- 64
Kickoff Returns          66- 67
Kickoff Return Yds       69- 71
Kickoff Ret. Fair Catch  73- 74
Kickoff Return TDs       76- 77
Blocked Kicks            79- 80
Blocked Kick Recoveries  82- 83
Blocked Kick Ret. Yds    85- 87
Blocked Kick Ret. TDs    89- 90
Fumbles Lost             92- 93
Fumbles Forced           95- 96
Fumbles Recovered        98- 99
Fumble Return Yds       101-103
Fumble Return TDs       105-106
Punts                   108-109
Punting Yds             111-113
Punts Inside 20         115-116
Punts Touchbacks        118-119
Punts Blocked           121-122
Kickoffs                124-125
Kickoffs in End Zone    127-128
Kickoffs Touchback      130-131
TDs (by distance)       133-136* (length varies based on scoring, see below)

* QSS Special Team Player Stats - TDs (by distance)
  -------------------------------------------------
  Starting at column 133, a 4-character repeating field represents all scores

Columns  Description
-------  -----------
    133  Scoring type (see below for legend of indicators) 
134-136  3-digit scoring distance in yards

Scoring indicators
==================
 T - TD thrown
 R - TD rushed
 C - TD caught
 K - Kickoff return
 P - Punt return
 B - Blocked kick return
 I - Interception return
 F - Defensive fumble return
 O - Offensive fumble return
 G - Successful FG
 U - Unsucessful (missed) FG
 M - Missed FG return
XT - 2-point conversion thrown*
XR - 2-point conversion rushed*
XC - 2-point conversion caught*

* - the digits following the 2-point conversion fields is the number of 
    conversions of that type scored by the player.
    XT01 - means the player threw  1 2-point conversions in the game.
    XR02 - means the player rushed 2 2-point conversions in the game.
    XC03 - means the player caught 3 2-point conversions in the game.
              Team ID Numbers
              ---------------
BUF 9000    BAL 9030    HOU 9031    DEN 9009
MIA 9002    CIN 9005    IND 9001    KC  9010
NE  9003    CLE 9006    JAC 9029    OAK 9011
NYJ 9004    PIT 9008    TEN 9007    SD  9012
DAL 9014    CHI 9019    ATL 9024    ARI 9017
NYG 9015    DET 9020    CAR 9028    STL 9025
PHI 9016    GB  9021    NO  9026    SF  9027
WAS 9018    MIN 9022    TB  9023    SEA 9013

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