File layout for QSS Complete individual player special team stats - yyWKnnCS.txt

                         column
Field contents          location
--------------          --------
Full Name                 1- 25
ID #                     27- 30
Team                     32- 34
Team ID #                36- 39
Position                 41- 42
Injury Status                44
Started                      46 (1=yes, 0=no)
Played                       48 (1=yes, 0=no)
Taxi Squad (Inactive)        50 (1=yes, 0=no)
Punt Returns             52- 53
Punt Return Yds          55- 57
Punt Return Fair Catch   59- 60
Punt Return TDs          62- 63
Kickoff Returns          65- 66
Kickoff Return Yds       68- 70
Kickoff Ret. Fair Catch  72- 73
Kickoff Return TDs       75- 76
Blocked Kicks            78- 79
Blocked Kick Recoveries  81- 82
Blocked Kick Ret. Yds    84- 86
Blocked Kick Ret. TDs    88- 89
Fumbles Lost             91- 92
Fumbles Forced           94- 95
Fumbles Recovered        97- 98
Fumble Return Yds       100-102
Fumble Return TDs       104-105
Punts                   107-108
Punting Yds             110-112
Punts Inside 20         114-115
Punts Touchbacks        117-118
Punts Blocked           120-121
Kickoffs                123-124
Kickoffs in End Zone    126-127
Kickoffs Touchback      129-130
TDs (by distance)       132-135* (length varies based on scoring, see below)

* QSS Special Team Player Stats - TDs (by distance)
  -------------------------------------------------
  Starting at column 132, a 4-character repeating field represents all scores

Columns  Description
-------  -----------
    132  Scoring type (see below for legend of indicators) 
133-135  3-digit scoring distance in yards

Scoring indicators
==================
 T - TD thrown
 R - TD rushed
 C - TD caught
 K - Kickoff return
 P - Punt return
 B - Blocked kick return
 I - Interception return
 F - Defensive fumble return
 O - Offensive fumble return
 G - Successful FG
 U - Unsucessful (missed) FG
 M - Missed FG return
XT - 2-point conversion thrown*
XR - 2-point conversion rushed*
XC - 2-point conversion caught*

* - the digits following the 2-point conversion fields is the number of 
    conversions of that type scored by the player.
    XT01 - means the player threw  1 2-point conversions in the game.
    XR02 - means the player rushed 2 2-point conversions in the game.
    XC03 - means the player caught 3 2-point conversions in the game.
              Team ID Numbers
              ---------------
BUF 9000    BAL 9030    HOU 9031    DEN 9009
MIA 9002    CIN 9005    IND 9001    KC  9010
NE  9003    CLE 9006    JAC 9029    OAK 9011
NYJ 9004    PIT 9008    TEN 9007    SD  9012
DAL 9014    CHI 9019    ATL 9024    ARI 9017
NYG 9015    DET 9020    CAR 9028    STL 9025
PHI 9016    GB  9021    NO  9026    SF  9027
WAS 9018    MIN 9022    TB  9023    SEA 9013